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Moviestorm Entrepreneurs Use Video Gaming Technology For Ameteur Film Developers

For decades if movie enthusiasts wanted to develop their own film they would need access to significant resources and possess strong technical abilities. However, recently home movie development has become a hobby that many novices with few resources are interested in exploring. Moviestorm is a UK based company founded by two entrepreneurs who envisioned ways to take video gaming technology and use it for other applications. Within a year, they came to realize that the development of home movies was an untapped mine of opportunities for this technology.

Many individuals have had the passion to develop their own movies but have been unable to do so because of limited resources. For a simple fee of $8 a month, Moviestorm has made it possible for these hobbyists to build their own videos without having to worry about investing in expensive equipment or spending hundreds of hours learning complicated techniques. This has allowed Moviestorm to reach audiences that traditional multimedia companies could not, particularly hobbyists in their teens to mid-twenties. In general, Moviestorm has been a success during the recession by reaching clients who could not otherwise afford the investment necessary to develop their own movies. A number of college students have begun using Moviestorm to develop applications so they can gain experience and build a portfolio in preparation for their careers.

Moviestorm clients come from many walks of life. Even though the application has been targeted towards students, many older users have used Moviestorm applications to achieve their lives' ambitions of learning to develop their own movies. The applications have also been used for other purposes as well. Many small businesses have started using Moviestorm to develop more cost-effective marketing campaigns.

Moviestorm products have been sold all over the world on a massive scale. Moviestorm founder Matt Kelland says that their goal is within the next 5-10 years to make developing movies be as easy as developing an image or website, rather than being a special experience. They are already well on their way to achieving this goal, as 100, 000 kids with few technical skills have already used their products to develop their own movies. It is almost certain that more students, hobbyists and professionals of all ages will become fans of Moviestorm applications in the future because the subscription model the company has developed has made making movies an extremely affordable experience. The mission of Moviestorm is to make movie-making cheap, light and fun.


Engineer-a-Business provides resources and networking opportunities for entrepreneurs launching a technology venture. www.engineer-a-business.com

Article Source: ArticlesBase.com


Do you think video games are responsible for violent crimes? ( Please Read )?
Take 2 mins to read this and tell me ur thoughts. An On Going Argument The government, media and the ignorant world in general always seem to ignore the fact that the rating system and age restrictions have been much more successfully implemented for the games industry than in the Film and Music industries. It has been proven to be a hell of a lot easier to buy a CD or film underage than it is for a game, so why all the focus on games when in fact children are exposed on a much larger scale to violent and disturbing music and cinema. Plus a link between violent video games and increased aggression or violent behaviour has never even been proven. For every study that comes to the conclusion that games are corrupting today's youth, there are three more that say they are doing no such thing. If anything games HAVE been proven to be a useful stimulant in regards to forms of education and in the mental development of younger children. It improves hand eye coordination and dexterity, encourages quicker thinking and rewards rational thought in those who play them, there are simply more benefits than disadvantages. Doctors even use video game technology to train and practice performing surgeory, there is statistical evidence to support that shows this improves their performance. Some people just do not seem to be able to grasp the concept of progress, or the difference between subjective speculation, and a well formed evidence supported argument. If a young boy takes a gun and shoots 8 of his classmates, it is because there is something inherently wrong with that child, not because he plays too much GTA. People are so quick to assume that games are to blame, there was a case in which a man murdered a child, this child, the VICTIM had been playing Manhunt. Somewhere along the line someone decided to tell the media that the murderer in fact, had killed his victim after a marathon session of Manhunt, when in fact there was nothing to hinted at the killer ever having played the game. When FOX News jumped on the supposed scandal of what they called Mass Effects explicit, sick, alien lesbian pornography, which they referred to as interactive, the woman attacking the game had never even played it. Nor had she played the section in question, seen someone playing it, been shown footage of the game being played, or done any noteworthy research whatsoever. In fact the sex the accused the game of graphically depicting, is never even seen, it is simply implied, the game fades to black before the two characters even touch. It is clearly a generational thing too, those who are older tend to be unfamiliar with games, and are understandably cautious of them; and so they should be, as there are some things that aren't suitable for younger human beings. However, they fail to see how they are doing exactly what the generation before them did when they blamed rock music for pretty much exactly the same things they blame games for today. People actually picketed Marilyn Manson's house after the columbine shootings. How can one musician honestly be held accountable for the massacre of dozens of school kids, by two severely disturbed young men? But don't try an tell that to Jack Thompson and the like, it's different this time, games really are affecting kids, because there interactive. If that's the case then why aren't we all running around shooting each other? If you think it might harm your kid, don't let them play those games. Stop shifting your parental responsibility onto the games industry, games are arguably an art form. You would not ask a painter or director to stop making art that may offend you or fuck up your offspring, so why games? People still associate games with children, they see them as toys to be played with and not as a medium for expressing ideas and emotions. This undermines the industry and allows others to take pot shots without fear of repercussions. But it ignores and dismisses the amount of blood, swear and tears that go into creating unique experiences that in some cases surpass what a film can offer. It also fails to take into account the fact that most people who play games are adults, the violent ones are not made for kids. That's why the box says 18 on it. If a child is not 18 at the end of the day it is you who decides what he can and cannot play, so do exactly that, don't, as most people seem to think is a good idea, complain and expect the government to do something about it. I do not blame parents for being concerned for their child's health, I'm sure I would do the same were I of that age group. It is media and the blatant fear mongering that occurs within it, their are some people out there who should just know better than to go around making claims with nothing to back them up. There is little evidence to support the ignorant, small minded claims and accusations of those clutching at straws on their pathetic moral crusades. But hey what do I know, maybe when I'

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Need a topic for 2 speeches.?
I have to come up with a topic for my grad-level speech writing class that I can write two speeches for. One is informative and one is persuasive. I'm having a major mental block coming up with a topic, so any ideas would be appreciated. Some of my interests are video games, technology, writing, reading and music. But it doesn't have to fall into any of those categories. I was hoping to do something on video games, but it has to be something that's somewhat socially relevant.

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Im going to Seattle? Any suggestions?
So Im leaving to Seattle tommorow for a trip with my dad. I was born there and lived there until I was 4. I have been to Seattle many times, but been to the same place over and over. The fish market, etc. But I want to see something like are or something. Like glass art, also, I am a big Geek. I do love video games, technology,etc. Anyone has any suggestions? Or at least any suggestions to go somewhere that is at least interesting? I forgot to mention I have been to the space needle and columbia tower too.

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