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From ColecoVision To iPhone Games: Some High Water Marks In Video Game Design History - Part 11

In this ongoing look at significant moments in the history of video game design, we have already taken a look at Bungie's Halo & Halo 2, Bethesda's Elder Scrolls series, Nintendo's Mike Tyson's Punch-Out and several others. The goal of this series is to go beyond simple gaming magazines and iPhone Apps reviews, and take a closer look at what defines memorability and quality in game design. In this eleventh part of the series we will examine some more of those classic moments where video game designers undoubtedly got it right and delivered a memorable, enduring and progressive gaming experience.

King's Bounty (Sega Genesis) - Although this New World Computing developed title saw a release on many different platforms, for this article we will focus on the Sega Genesis version of the game. Released in February of 1991 to good - but not great - reviews, King's Bounty is a game that easily falls under the radar of most gamers. Graphically, it did not do much that wasn't already being done better, and the sound is actually fairly rudimentary. Fortunately, graphics and sound do not encompass the requirements of a memorable gameplay experience. As is the theme of this article series, we must now isolate a gameplay or design element and elaborate on what makes that particular element worthy of praise and a place alongside the other greats we have covered in this series. For King's Bounty, this element is easily identified. Having played through it well over one hundred times, this author feels safe to call the treasure map system in King's Bounty one of the best implemented features of any game of its genre and time.

When loading up King's Bounty, the player must first choose their character. Immediate magic abilities and the power to control large armies are exchanged for shortened time periods in which the game may be completed. You see, with King's Bounty, you start the game under a very finite deadline. Exploration is key to success, but must be restrained so as not to waste precious time. As the player explores the game's several continents, they discover random pieces to a treasure map. This map, when fully formed, will show the area where the player must search for the hidden treasure - which must be located in order to complete the game. While this may seem fairly formulaic on the surface, in practice it is an incredibly rewarding experience. Along with exploration, pieces of the map may be earned through conquering castles and capturing wanted criminals who are holding map sections.

Each game of King's Bounty is its own unique experience. Deciding whether to immediately begin amassing armies and taking over castles in order to secure map pieces, or simply exploring the terrain in the hopes of stumbling upon a lost map fragment are choices that wholly decide the tone of the game. Success can be had by being wholly passive, or entirely militant. The game's well designed and balanced battle system ensures that even those passive players will have a chance at success if they decide to go adventuring rather than conquering. As the map pieces begin to form a somewhat readable map, players may begin trying to locate the site of their treasure dig. Most games of King's Bounty end up in a frantic race against the clock as players search for the exact location that their incomplete map represents.

The game is not long, as most adventures can be completed in under an hour or two. It is also not incredibly difficult to defeat the game's enemies, as large armies can be built in relatively little time. However, the game does a fantastic job of randomly distributing map pieces throughout the game world and mixing up the locations of wanted criminals. Simply put, every single game of King's Bounty is fun and winnable, yet challenging and singular. Could there be any better reason for including the game in this series?


Frank Taylor writes on behalf of AppsPatrol. He recommends you visit AppsPatrol for your iPhone App Reviews and iPhone Game Reviews.

Article Source: ArticlesBase.com


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Pokemon Pearl/Diamond: Being Pokemon - Ha! Name a pokemon 'You' then it will say: 'You used Tackle' Articuno - Artic-uno-1 Zapdos - Zap-Dos-2 Moltres - Mol-Tres-3 i have no more for now! if u want more ask me and ill post FOR ANY GAME EVER!!!!!

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WWE Legends of WrestleMania video game facts?
in three weeks time the new wwe video game comes out.Here are some facts about the new game: * The control system is designed to be something of a mix between the old school arcade game style play and today's controls. * There is no Playstation 2 version as they wanted to focus on the newer systems to keep their efforts focused on the highest quality game possible. * There are no female characters in the game due to time constraints. * There will be characters that fans can unlock via gameplay. They teased Howard Finkel. * There will be 30 "Legends" in the game but you will be able to bring over the WWE roster and created characters you've put together from the most recent Smackdown vs. Raw 2009 game. The only exception will be characters that were later created for SVR2009 as downloadable additions. * There will be Steel Cage and Ladder matches in the game. The cage will be the old school big blue cage. The game will also feature a Royal Rumble. * There are video montages that WWE edited together for the "Wrestlemania tour mode" portion of the game, including some footage that WWE has never released on DVD before. * Designers have recreated all of the venues and looks of the first 15 Wrestlemania events, minus the "WWF" logo, which they can't use for legal reasons. * Like Smackdown vs. Raw 2009, you will be able to import custom music for your characters. * Damien the snake and Frankie the bird pop up. * All of the classic music will be used for Legends, as well as some new music for talents that didn't have music that was still available for the game. * There will be no referee visible in the game as the look is meant to be a throwback to the early WWF Arcade Games and there were no referees in those. * The hope is to make the game a yearly franchise like Smackdown vs. Raw but game sales will determine whether that happens. * There will be multiple costumes for talents. * The World Heavyweight, Million Dollar, Intercontinental, and Tag Team championships are included in the game. * No Kim Chee with Kamala. * You will be able to create stables in the game. * There will only be four managers in the game and you will not be able to create managers on your own. *the Roster: Andre The Giant Animal Arn Anderson Bam Bam Bigelow Big Bossman Big John Studd Bobby ?The Brain? Heenan Bret Hitman Hart British Bulldog Brutus Beefcake Dusty Rhodes Greg Valentine Hacksaw Jim Duggan Hawk Honky Tonk Man Hulk Hogan Hunter Hearst Helmsley Iron Sheik Jake The Snake Jim ?The Anvil? Neidhart Jimmy Hart Jimmy Snuka Junkyard Dog Kamala King Kong Bundy Koko B. Ware Michael Hayes Mr. Fuji Mr. Perfect Nikolai Volkoff Paul Bearer Ravishing Rick Rude Ric Flair Rowdy Roddy Piper Sgt. Slaughter Shawn Michaels Stone Cold Steve Austin Ted DiBiase The Rock The Ultimate Warrior Undertaker Yokozuna WHAT DO YOU THINK ABOUT THE NEW WWE VIDEO GAME?

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Video games fact and triva.?
What websites are out there that are loaded with this stuff? I wanna see what was left out or mentioned in Kingdom Hearts, God of War, and Ect. Any websites out there?

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