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Rooms: The Main Building Review

It's telling that the only time I identified with my character in Rooms: The Main Building was when he cried out in exasperation about how the game wasn't over. Rooms touts its 100 levels like a plea to justify its existence as a retail release, but this ends up being more than anyone -- save the stanchest slide-puzzle junkie -- would ever want. The myriad twists and tweaks just don't entertain much over the course of the stupid single-player story, leaving a game whose sometimes minor (and sometimes glaring) issues drag it deep into the realm of mediocrity.

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Rooms' story mode is a tale about a young man who gets trapped in a world he can only escape from by solving slide puzzles. And while traditional slide puzzles are completed by moving pieces around so that they make a picture or form a word, these one see you guiding your character through the puzzle itself (pieces can only be moved when your character is in the square you wish to slide), with the ultimate goal of unlocking a doorway to the next level.

Forming pictures is still important if you want to get a "Gold" rating for the level, but it's not essential, acting as a guide for completion rather than the way to play a given puzzle. That probably sounds pretty dull... and that's because, well, it is: guiding your character through door after door becomes increasingly monotonous, and each successive stage made me feel more like a videogame Sisyphus than a slide-puzzle mastermind.

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Thankfully, the team behind Rooms apparently realized that the small twist of guiding a character through puzzles rapidly becomes a bore, and added a series of twists that help inject some variety -- at least for a short while. Throughout the course of the game, additional mechanics are slowly introduced, including teleporters, water-filled rooms, and magic cupboards that switch tiles' places. These quirks add a sense of spontaneity to the level design; toward the end of the game, these elements often get pulled together within a single stage, creating deceptively difficult puzzles that are downright satisfying to solve. It's unfortunate, though, that the number of clever, challenging puzzles gets overshadowed by a host of mind-numbingly simple levels that fail to engage for any extended amount of time.


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Trouble connecting Surround Sound to TV (more info inside)?
Ok, recently we (my family, I'm a teen) got a surround from a friend. We decided not to connect it to our main TV because it was a system where the DVD was the tuner, but we already have a DVD player (VCR combo so we needed it out there to still watch old tapes). It was from 2001 anyway so we went out and got a new one and hooked that up (easy enough). NOW, we are thinking of putting the older one (as our friend didn't want it back) in the computer/videogame room. The problem is, this TV has set of composite IN connections. Here's what I'm getting at: for the main room system, it was easy since we have a cable box. We just connected audio and video from that to the tuner, then video from the tuner to the TV. But in the computer room, the signals enter the TV straight through a coax(cable) line. How do I set this up so that the audio signals get into the DVD/Tuner and out to the speakers, while the video still makes it to the TV? ok, I kinda follow the first respone, but here are some details/making things clear the DVD=the tuner/reciver my main "problem" (or so it seems to be) is that NORMAL: TV plays the audio and video, which both come from the cable To get sound to surround, I'd have to have a cable going from the TV to the Reciever(/DVD). But the composite is IN (like for video games or a lone DVD player). The video and audio are all going into the TV via the coax cable. How do I get the audio back out of the TV so I can send it to the Reciever (/DVD)? No cable box, that was the main problem here. And I know the sound needs to go the reciever, I was asking how. But I no longer need help, as I went to a website that specifies in this kind of stuff and got an answer there.

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when is the sony "Danger Room" Microsoft "Matrix" and Nintendo "Holodeck" Coming out?
Thats a next generation video-game Hardware war that Ill get exited about! Lets face it.DVDs are fine! we dont NEED hd and blu-ray! When DVDs came out we NEEDED to get rid of our "tape eating" "staticy" VCRs! Those companies are trying to take us for fools! instead of a console they should be selling videogame rooms in full 3-D! then maybe I will be happy spending $600 for it! HD vs Blu-ray is thier war, NOT OURS! just give us some superb videogame experiences! is that a question or a rant?

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help designing a guitar/videogame room?
Well my parents just recently "gave" me this exra room in our basement and me being 15 I want to take it to the fullest....I was thinking of putting my guitars in there so I can play there and my video game stuff... but the only problem is... my parents JUST recently payed 200 to get the room painted and its this UGLY blue weird color and I hate it.. sooo I was wondering what could I put on the wall??? and idea where to get cool stuff to put on the wall and gutar clocks and stuff??? any cool "diffrent" wall ideas would be great.. I want to make it as bizarre and strange as possible...something that will REALLY make my firends say WOW and COOL!!

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