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How To Get Paid To Test Video Games

Did you know that you can actually get paid to test video games at home? Many gaming companies such as Microsoft, Nintendo, EA, Sony, etc are hiring new staffs every month to test play their pre-release video games. In this article, I will show how you can get paid to test video games at home.

Many gaming companies like Microsoft and Nintendo are making a lot of money from selling their gaming console (xbox360 and Wii) and video games. These companies are earning multi-billion dollars each year from selling video games. To complete with each other, they want to provide more value and quality to their customers to avoid future refund. If their video games contain bugs, graphic glitches and system error will make them lose a million more in profit from customer refund. To avoid this, these gaming companies are hiring video game tester to test play their new video games for quality assurance before they release to the public.

Video game tester is a very crucial position to a gaming company because game testers help their company to make more money and save a lot from game defection. To become a video game tester it is not necessary to have background experience in video game testing or game programming. As long as you enjoy playing video game you are qualify for the job. You can find the information regarding the video game testing job at Gamer Testing Ground. So get paid to test video games at home now if you really love playing video game.


Some Game Testing Site are Scams. I will show you how to get a game testing job that you always want and avoid being scammed. Do not join any game testing site until you have read this. Game Testing Guide


Let me show you how to successfully become a game tester.

Article Source: ArticlesBase.com


What's a good Western video game?
Something along the lines of a first-person shooter set in an old west atmosphere for PS2.

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is "Gun" an appropriate video game?
For a while now I have been pondering renting the western video game "Gun" for playstation. But I want to know if there's a lot of sexuality and stuff like that in it? I'm 16 years old, so I figure I can handle whatever is on it. But I have siblings, one who is 14 who will want to play the game. If you have played Gun, please tell me, is it appropriate?

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What would gaming be like today?
Nintendo's Family Computer (Famicom for short) hit Japan in 1983, and despite some early hardware quality issues, became an instant hit. It brought near-arcade quality gaming into the home, and actually cost less than the Japanese version of the Atari 2600. After such success in its home country, Nintendo began to cast its eye abroad, imagining the potential profits that could be reaped in the West. It didn't, however, feel confident in its ability to distribute and market its products to foreigners, and so began looking for a partner to handle the Famicom's worldwide distribution. Atari, meanwhile, was still the biggest name in Western video games, but was hemorrhaging cash at a tremendous rate. In an effort to keep the company afloat, Atari Chairman, Ray Kassar, scoured the world for potential business opportunities. The result of one such effort was the licensing of Nintendo's Donkey Kong for the Atari home computers. Remembering this transaction and impressed by Atari's global marketing network, Nintendo President, Hiroshi Yamauchi, decided that Atari would be a suitable choice for handling the worldwide distribution of Nintendo products outside of Japan. Even in this alternate universe Super Pitfall would have probably still sucked. Meetings were arranged, with Nintendo's two top executives first visiting Atari's Sunnyvale headquarters. After answering a litany of questions from Atari executives and lawyers, the Nintendo duo headed back to Seattle. Shortly thereafter, a group from Atari visited Nintendo's headquarters in Kyoto, where they got their first look at the Famicom in action. Things went very well, and after much back-and-forth, a tentative agreement was reached. It was decided to sign the contracts one month later, at the Consumer Electronics Show in Chicago. A funny (or horrifying, depending on whom you ask) thing happened at CES. Coleco was showing off its new (and ill-fated) ADAM computer system, and had decided to use Donkey Kong as the demo game. While Coleco did own the home console rights to Donkey Kong, it was Atari that had earlier secured the computer rights. Once Atari's Ray Kassar caught wind of what was at the Coleco booth, he accused Nintendo of cheating and double-dealing behind Atari's back. Utterly furious, he threatened to cancel the Famicom deal and sue Nintendo out of existence. Nintendo did its best to rectify the situation, and was aghast when Kassar was ousted from Atari a month later. The contracts were still unsigned, and with Kassar seemed to go all hope of getting the Famicom marketed in the West. Atari's corporate implosion accelerated, and soon it wasn't able to afford the Nintendo deal anyway. Eventually, though, Nintendo decided to market the Famicom in America by itself, through its youthful American branch. The Nintendo Entertainment System finally debuted in 1985, and the rest, as they say, is history. History that doesn't include Atari.

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